Time Fcuk Walkthrough

Time Fcuk Walkthrough 8,4/10 3961 reviews

Sep 17, 2009  Time KcuF is not an art game, its an allegorical game about stuff you've never experienced, its an escape from your current existence, its the feeling of loss and panic. Time Fcuk is a play on how if one changes around the letters in a word even though it means nothing logically, we all still see it as something that its not.

Time Fcuk(platform game by Edmund, maker of MeatBoy and Spewer. Still only at Newgrounds, but hopefully soon we will be able to play it at Kongregate too.:As for me, one of the best games in past weeks. Crazy story, I feel so brainwashed by this future me. Well, give it a try.: And if you’ll find some levels too hard, here’s my walkthrough:(levels 1-21)(levels 21-33). Intelligent qube rom.

Undeserved high ratingsI’m not saying the game doesn’t deserve a high rating. Maybe it does. I’m saying that the psuedo shock value of the title will have a bunch of 13 year-olds going “rofl title made me lol 5/5”.

The point being that Edmund has a long history of being extraordinarily immature (and an enormous hypocrite to boot), and he only gets away with it because he calls himself an artist – and this is exactly the kind of stunt I expect from him.I might play the game eventually, and I have nothing against the game itself – it’s the developer whom I cannot stand. Quoting your own post?I was actually quoting the first sentence of the post above mine.Anyway, I’m having difficulty finding any sources on it, but an anecdote about Edmund’s character – January 2009, Coil was nominated for an award at the Indie Game Festival. All the developers who had nominated games had booths set up where people could try out the games in question. Edmund, however, did not. He put up Aether, along with a sign talking about how “Coil is meant to be a personal experience”, and “it cannot be fully appreciated in this setting”.

In short, he’s too arrogant to even accept an honor humbly.Edmund has a long history of using his “artist” title to justify his practices, and I’m really sick of it. Yeah, I got your point about that. Still, I can’t see what’s wrong about it This is a flash game, target players are kids. Ofcourse author will try to catch their attention with a title, because it’s first thing that makes people check the game. It’s all right if it’s cheap, as long as it’s eye catching, because that’s what it’s for.

This title is just as much immature as people who are going to play this game (I think I’ve just insulted myself, did I?). About Edmund Yeah, he’s confident much. I can’t say if it’s good or bad, but I know I love his games. And our age range on this site is heavy in upper teens to lower twenties.Enter any random room and check users profiles. We both know you’ll mostly find kids.; The idea that “flash games are for kids” is just silly.I’m saying that target players are kids. Not that only kids play flash games.; A part of my job is game and content design, I’ve been at few curses and everywhere they tell us to keep game as much childish as possible. Mature people can stand game that is childish, but a kid won’t stand a game he don’t understand.

France is possibly the only country where over 20-30% gamers are adults. I guarantee he’s not targeting kids with his games.If so, he fails.:P His games are all childish.Originally posted by.CTSG(/forums/3/topics/57245?page=1#posts-1304804):.Statistics say that the average age is 17 (or thereabouts — I remember hearing that figure from Jim at one point).

Oh, and since when 17yos are not kids? And it’s 13-17. You only proved my point.:PSince “kids” by American standards are typically those under the age of 13. This is especially notable in video games, where the ESRB clearly defines Teen-rated games for gamers age 13 and over.

Perhaps you were thinking “minors,” and in that case everyone under the age of 21 would be considered.Originally posted by.xIridescence(/forums/3/topics/57245?page=1#posts-1304812):.Originally posted by.CTSG(/forums/3/topics/57245?page=1#posts-1304804):.Statistics say that the average age is 17 (or thereabouts — I remember hearing that figure from Jim at one point). Oh, and since when 17yos are not kids?

And it’s 13-17. You only proved my point.:P Since “kids” by American standards are typically those under the age of 13. This is especially notable in video games, where the ESRB clearly defines Teen-rated games for gamers age 13 and over. Perhaps you were thinking “minors,” and in that case everyone under the age of 21 would be considered.The United Nations Convention on the Rights of the Child defines a child as “every human being below the age of 18 years unless under the law applicable to the child, majority is attained earlier.”Source: Wikipedia(http://en.wikipedia.org/wiki/Child).

Meh, I played the game and wasn’t mildly entertained. I’ve never been a fan of Edmund because all of his games seem to be the same experience over again, with a new take and design, without creating something creative. Coil and Meat Boy are his only decent games, in my opinion.This was just Meat Boy or Spewer with new design and theme, and a name that’s meant to be ‘edgy’ rather than something that does justice to the game at all.Wasn’t impressed, but then again I never am with Edmund.:/Also, according to FuzzyBacon’s post about his take on coil, he sounds like a complete moron.Originally posted by.ThusSpokeLazarus(/forums/3/topics/57245?page=1#posts-1314993):. Edmund’s games are fun, well-made, and quite clever. Drakengard characters.

Edmund himself may be a self-righteous cretin with unwarranted self importance, but there’s no denying he can make an excellent flash game.I can – They tend to have minor, crippling flaws, like the ridiculous code leaks (by ridiculous I mean “locks down my gaming rig they’re so bad”), which no competent developer should allow into a finished game. Some of his games are good – Coil, for instance, was indeed fantastic, but others are bogged down by design flaws that I don’t feel should have made it to the final game, like the “stickiness” of the meat boy controllers (you basically HAD to play it on a joystick, because otherwise you really have no control whatsoever). Edmund makes extremely immature games, of this I’m sure; But seriously, the amount of serious games on this site blows my mind, and it is nice to take some time away from the reality of working and the surreality of gaming, kicking back and allowing your inner kid to roam rampant (not saying to be a complete idiot). Now, I do agree that the name of the game itself is immature, but once you look past this fact, its like a lot of good games, if only different for the fact that you have a talking head on the side of the screen in whatever room you’re in.

So, ease up on him, maybe actually play it (Yeah, fuzzy, I’m talking to you) and maybe be a little less judgemental. (of course, this is me, who will play practically any game who he is told to. Just saying.).

Steven time fcuk

Time Fcuk was meh IMO. The voices were computer generated and terrible (I couldn’t understand them) and some of the random sayings were, and I kid you not, “F-word” and “C-word.”I found one level that had no solution and another level which required timing of epic proportions (the one where 3 keys fall—I actually had a key FALL THROUGH ME too).The game also has no concept of time travel, despite the entire plot somehow based around time travel.The concept was cool and the puzzles were pretty unique, but I didn’t like it.