Drakengard Angelus

Drakengard Angelus 6,2/10 1050 reviews
Drakengard

Game general and emulation properties:
Languages supported:
Region NTSC-U:
Serial numbers:SLUS-20732
Release date:March 2, 2004
CRCs:9679D44C
Windows Status:Playable
Linux Status:?
Mac Status:?
Region PAL:
Serial numbers:SLES-52322
Release date:May 21, 2004
Windows Status:Playable
Linux Status:?
Mac Status:?
Region NTSC-J:
Serial numbers:SCAJ-20020
SLPM-55080 (Ultimate Hits)
SLPM-65266
Release date:September 11, 2003
September 4, 2008 (Ultimate Hits)
CRCs:BFB0DFBE
Windows Status:Playable
Linux Status:?
Mac Status:?

Developer(s): Cavia Inc.
Publisher(s): Square Enix (JP, US, AU), Gathering (EU)
Genre: Action, RPG
Wikipedia: Link
Game review links: GameRankings: 65/100, Metacritic: 63/100
Game description: Conflict has erupted between the Empire and the Union. Caim, a Union warrior, teams up with a dragon to unravel the mystery behind the Empire's sudden rise to power. In Drakengard, you must guide several characters, including Caim and his dragon, as they engage and destroy enemies on multiple battlefields. Fly high on the red dragon, and dispatch airborne opponents with powerful dragon fire and special attacks. You can even engage in hand-to-hand combat with the enemy, while using each character's set of magic abilities and weapons.
The game is the first installment of the Drakengard series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus. As they journey together, they join with Hierarch Verdelet on a quest to prevent the Empire from destroying magical seals that keep the world in balance: Furiae acts as the central seal, and her death will drop the world into chaos.


Test configurations on Windows:Fairy jewels 2 torrent.


EnvironmentConfigurationsCommentsTester
RegionOSCPU/GPURevisionGraphicsSound/Pad
NTSC-J?
  • Intel Core2 Duo E8400 @ 3.00 GHz
  • ATI Radeon HD 5770
0.9.9 (r5139)GSdx (r5135)
  • SPU2-X (r5139)
  • LilyPad (r5112)
BIOS: Japan v02.00, None Voice Sound real time rendering movie.(In NTSC-J, Japanese version). None 2D Graphic Illustration real time rendering movie.(In NTSC-J, Japanese version). There are glitches on the videos and some spells with internal resolutions above the native.Shingox
PALWindows 7 Professional x64
  • Intel Core i7-4790K @ 4.00 GHz
  • NVIDIA GeForce GTX 970
1.2.1.r5873GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: Europe v01.60 - Full boot does not render any character models (no player character or enemies), making the game unplayable. Fast boot renders everything and runs fine with a consistent frame rate, though there is a minor screen glitch in cutscenes where the bottom letterbox flickers white.KnightRay XLIV‎
NTSC-UWindows 8.1 Pro
  • AMD Athlon II X4 630 @ 2.80 GHz
  • AMD Radeon HD 7950 @ 3 GB
1.3.1 (git r529)GSdx SSE2 (r529)
  • SPU2-X (r529)
  • LilyPad SCP (r5875)
Requires a fast CPU. This game doesn't have any glitches but it lags horribly. You can set VU to 1 without problems but go any higher and the game lags and you can't enable EE hacks as the game uses it all up. Regardless though it is almost playable(40FPS without hacks).Crazysteve88
NTSC-UWindows 7 Ultimate x64
  • Intel Core i5-4570 @ 3.20 GHz
  • NVIDIA GeForce GTX 760 @ 2 GB
1.3.1 (git r743)GSdx 0.1.14
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: USA v02.00, Undub version works fine on modern hardware, with minimal speedhacks. Some audio pops within the FMVs, gameplay has no issues.OhioGoysmash
PALWindows 7 Ultimate x64 (SP1)
  • Intel Core i5-2500K @ 3.70 GHz
  • NVIDIA GeForce GTX 670 @ 2 GB
1.5.0 (dev-1678 gcfb8013)GSdx 1.1.0 AVX
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: Europe v1.90. A self-made widescreen patch for the PAL version.

Stable 50 fps, in turbo mode the game can run at 80-100 fps with EE 1.

With 100% game completion found only 2 minor issues: glitchy graphics at the 'game over' screen and with special attack of a 'Broken Dogma' weapon.

Xymjak
NTSC-UWindows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
1.5.0 (dev-1977 gdf32564)GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Initially the game started off really slow. Frame rates didn't go higher than 40 FPS during the very first cutscene (which was basically nothing but a text screen with a voice-over), that even dipped down to 10 FPS. Once the first level loaded, the FPS went up again to near stable 60 FPS. (It was fluctuating between 58~60). I can't say for sure what caused the bad performance during that first cutscene. Other than that, I have yet to notice any major issues.Ryudo
NTSC-UWindows 10 Pro x64
  • Intel Core i7-4770 @ 3.40 GHz
  • NVIDIA GeForce GTX 1080
1.5.0 (dev-2011-g16904d5)GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.20. Played up to Chapter 2. Minor issues with ghosting and interlacing can be resolved with trying different interlacing methods and using skipdraw:1. Occasionally some very minor audio stutter during cutscenes. Some cutscenes are not centered, but this might be due to a widescreen patch. FPS steady at 60.Anon
NTSC-UWindows 10 Home x64
  • AMD FX 8350 @ 4.00 GHz
  • AMD R9 380 @ 4GB
1.5.0 (dev-2339-g1292cd505)GSdx 1.1.0 SSE4.1/AVX
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.20. 100% Completion. Used widescreen hacks and no major glitches encountered. Some slowdown, mostly in the early area of the game. Very Playable!Lockedinacoffin
NTSC-UWindows 10 Pro x64
  • Intel Core i7-3770K 4.4GHz
  • NVIDIA GTX 1070 8GB
1.5.0 (dev-2711-g8307cfc54)GSdx 1.1.0 SSE4.1/AVX
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.20. 100% completion. Rare frame-drops in some aerial missions or when using combo attacks, always recovered shortly after. Very minor visual glitches in level completion screen and death screen. Other than that, stable 60FPS.BillyCool
NTSC-UWindows 10 Pro x64
  • AMD Ryzen 7 2700X 3.7GHz
  • NVIDIA GeForce RTX 2070 8GB
1.5.0 (dev-3135-gafd5ceef7)GSdx 1.1.0 SSE4.1/AVX
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 1.60. So far only tested up to Chapter 3-6 has been tested, Game runs just about perfectly there are some minor issues such as the screen going black with blue lines upon dying and restarting the level after that death. In the air missions when there are too many explosions going on at once the audio will produce some garage.meleeman

In Drakengard 2, she unknowingly re-enacts her previous crimes by convincing Nowe and Urick to help her in destroying Angelus' seals, and once again brings the world to chaos, due to the influence.


Trivia

  • Original names: ドラッグオンドラグーン (SLPM-55080) & (SLPM-65266)
  • Also known as Drag-on Dragoon (JP)


The gallery

Five drakengard
  • Drakengard (SLUS 20732)

Pokémon shuffle part 60 latiosazurill.

Retrieved from 'https://wiki.pcsx2.net/index.php?title=Drakengard&oldid=93615'

A community for the Nier/Nier Automata & Drakengard trilogy. For discussion of the games, art books, drama cds, music scores, stage plays, live concerts, and various other related pieces of content.Subreddit Rules.Please abide by.Posts must be flaired correctly. Please make use of the flairing system to describe the content within your submission. All fanart must be tagged as fanart.Spoilers in titles are forbidden. Please tag all posts with spoiler content from the games/side-materials, and keep spoilers within the thread limited to the confines of the tag. Spoiler text(/spoiler) becomes.No pornographic, or overtly sexual content.

Please direct such posts to.Please be civil. No hostile or aggressive comments. No petty/childish arguments or trolling.No self-promotion of Let's Plays and streams. Short gameclips, longform analysis, and lore videos are encouraged.Buying, selling, and trading posts are prohibited with the exception of links to well known online marketplaces and official vendors. No Affiliate links.No pirated content. Do not link to, or request, copies of anything being sold by Square Enix. Please support NieR by buying it.No begging for redemption codes, steam library sharing, etc.No low effort content, all submissions must be related to NieR in some way.

Memes, however, are fine.No duplicate content. Relatively recent reposts and threads on the same topic will be removed.This subreddit is curated for quality. If your comment suddenly disappears, it might have broken one of the rules. If you believe it was done in error please contact the modteam. Extreme infractions of rules may lead to a ban without a first warning. Exceptions to rules, while rare, are made on a case by case basis by moderators. The machines don't use magic, however.Spoilers for Ending Y:The aliens landed on earth and, as far as I can see and with all the evidence in game that suggests, used old world human robotics to create their machines and mass-manufacture them.

The machines are, after all, made of precisely the same materials that the old world robots were in the first NieR. Similarly, it's been theorised that when they entered combat with Emil and his clones, they used him as inspiration for their machines given how powerful Emil himself was. There's even a potential theory that broken-down Emil clones no longer functioning have their heads put inside of machine lifeform bodies, to which there may be some merit, but it's up to interpretation as to whether you believe it or not. The only thing the aliens seemed to have created themselves, with no help from human materials or Emil-based inspiration, was the network on which the machines function.

After thinking about it, don't you think it could still be possible that they took her though? Maybe they didn't develop their own form of magic. Maybe they did use defective Emil clones for machine development. The fact remains, Angelus was taken to a research facility somewhere in the US, the place was attacked, and she suddenly disappeared.Could they have taken her just because they noticed how important she seemed to humans, and wanted to hinder us in whatever way it could?I doubt we will ever know, and it's a shame, but I'd like to think that it's true, at least somewhat. It'd be a nice extra thing to tie the games together, as well. I'm somewhat doubtful, because Angelus and her magic were only focused on by human beings. Every other lifeform we've ever seen in either universe doesn't care much about the magic of dragons except humans or in Zero's case, somebody who used to be human but then had to rely on a dragon to help achieve their goal in order to stamp out the other magic.Angelus has so little part to play in Automata's story that I don't see any weight to the idea that aliens just abducted her, personally.

Any number of things could have happened and none of the theories hold much water unless we get more information, and all are equally plausible. Her body could have wound up in an alternate dimension somewhere, could have simply disintegrated completely into Maso particles (which are entirely gone by the time we hit Automata, for the most part) or she could have been transported somewhere by Legion after their assault on the unnamed facility.The beauty of having no canonical information is that you can believe whatever you'd like to believe, and at that point it's just a game of Schrodinger's Cat - as long as you have no evidence to neither prove or disprove your theory, there's no possible way your theory can be right or wrong. It's just one of a number of theories.I'm leaning towards the notion that the Legion attack had something to do with her disappearance, more than alien interference. It's still theories tied into theories, but there's a little more credence towards the notion of Legion doing something with Angelus because she seems to have been a goal of theirs in the first place - and that could well be because Red Eye was some form of Caim.