Turok 2 Weapons

Turok 2 Weapons 6,4/10 1416 reviews

Here is the full list of features:- Increased maximum ammunition capacity on every weapon (except Nuke).- Increased a little some ammo pickups capacity.- Added zoom scope to some weapons (Pistol, Tranquilizer Gun, Charge Dart Rifle, Shredder, Crossbow).- Custom crosshair in scope mode replaced with the normal crosshair for better visibility of enemies parts.- Removed animation scope sway when activating scope mode.- Scope mode overlay model in Pistol removed (Clean Zoom).- Some multiplayer weapons added for singleplayer (Crossbow and Assault Rifle). Known issues:- Crossbow weapon has unlimited ammo (this is because of the nature of the weapon itself intended to be played in multiplayer. I have made tests creating lines like AmmoArrow type and ammoConsumption, but don't work).- Crossbow arrows are not visible when nailing enemies or walls (this may be possible because of the cause the crossbow doesn't use an ammo type or don't have a projectile particle; again, I made tests, but I couldn't make it work).- Multiplayer weapons doesn't placed in maps, you start with them from the beginning.- This is intended, not a bug: Assault Rifle doesn't have ammo from the beginning, you must take pistol ammo in order to make it usable. Originally posted by:Reivaj-ZZ i can't seem to get this mod to work. I created a mods folder and placed it here steam/steamapps/common/turok2-seeds of evil and started a new game. Did i put it in the wrong place?

Скачать взлом zombie offroad safari. This category is for the weapons found in Iguana Entertainment's Turok 2: Seeds of Evil. Trending pages. Cerebral Bore. Plasma Rifle. Assault Rifle. Firestorm Cannon. Steam SteamApps common Turok 2 - Seeds of Evil mods WeaponTweaks.kpf Let me ask you a few questions: 1. Are you in Official Update #1 or you are using the New Beta Update (#2)? Maybe New Beta Update (#2) can broke something in my mod? Are you using more mods than one in the mods folder? Maybe some mods can override my mod?

This is strange, last night I started a new campaign in Hard mode using my mod without problems.Yes, the path is:SteamSteamAppscommonTurok 2 - Seeds of EvilmodsWeaponTweaks.kpfLet me ask you a few questions:1. Are you in Official Update #1 or you are using the New Beta Update (#2)? Maybe New Beta Update (#2) can broke something in my mod?2. Are you using more mods than one in the mods folder? Maybe some mods can override my mod?3. Are you using the german voice mod?4. Do you edited or replaced the original game.kpf by another game.kpf?5.

My review of Sorcery, an RPG adaptation of Steve Jackson's fighting fantasy gamebooks. In this review I'll go over in detail about Parts 1 and 2 which are releasing on Steam today. Part 3 will be. Parts 1 & 2 is an enjoyable enough attempt to recreate the gamebook experience and, as such, is more suitable to players familiar with the format and its inherent limitations, or those that are more interested in following a well-written fantasy than exploring a fictional world. Sorcery Parts 1 and 2 are the first half of an epic quadrilogy. Each part can be played on its own, or you can load your character from one part to the next, carrying over equipment, stats, and narrative choices.

When you scroll through your weapons, do you see the Crossbow and Assault Rifle?Cheers! Originally posted by:Yes im in update 1.

Im not using any other mods i did try update 2 for a while but then i switched back to update 1. I don't see either of them. And im not using any voice mods.

Hi there, I just tried opting in the new beta 1.5.2 and play, then opted out and played again. In both cases my mod worked fine.I can't reproduce what is the cause, some people tried my mod and works.As soon as my tablet finishes charging I will try to test conflicts with other mods just in case.Regards.