Riven The Sequel To Myst Strategy Guide
Welcome to the Riven Walkthrough If you have solved the mysteries of Myst you will understand the backgroundto Riven. If not it is of no matter, the adventure is complete in itself.This walkthrough will get you to the end of the adventure but you shouldreally take time to explore and discover all the clues yourself. If you get lostor click on the golden island symbols to see a detailed map of that island.The adventure begins in the chamber where you last saw Atrus (or not ifhaven't played Myst). Listen carefully to what he has to say - the linkingbook he gives you is a 1-man prison, you will need it to capture Gehn (don'tworry about who he is yet). There is more information on this prison bookand Gehn in Atrus's notebook.Your first glimpse of Riven will be through the bars of a prison (get usedto this, you will be locked up more than once). A man will take the bookfrom you and seconds later be killed by a strangely dressed man who willopen the gate. MAIN DOME ISLANDIn front of you is a telescope.
Nothing seems to work and the cover islocked. No matter, we can come back here later. Go round the rock and takeyour first proper look at the.Go up the stairs on your left. At the top is the entrance to a round room,some stairs leading down and a bridge to the right.Turn to face the entrance to the.Can you see the button on the right? Don't press it yet - go inside andtake a good look around. There is one blocked exit with an intriguing lookingbuilding behind it, five pillars and a five pointed symbol on the floor.A clue perhaps?
Leave the room, turn round, press the button and watch whathappens. Press the button again until an entrance appears. Re-enter therotating room, you will see a new exit, this one is blocked as well. Maybethere is another way into the round room - a hidden door perhaps.Leave the rotating room and go down the other set of stairs. At the bottomis a locked gate.
Try crawling underneath. At the top of the ladder is ahidden entrance to the rotating room. All you need to do now is align theinner exit with this outer entrance.Return to the main entrance and press the button once. Back to the hiddenentrance, into the room and out the new exit.
Riven: The Sequel to Myst is the second in a series of fantasy adventures created by brothers Rand and Robyn Miller. This follows after the previous game, Myst.The games are set in fictional realms known as Ages, which can be accessed by 'linking books', and you play as The Stranger, a visitor to the Ages.
Follow the tunnel and checkout the little picture. Look familiar? Look up and see the steam vent.
Lookdown to close the vent and redirect the steam. Back up the tunnel and look,a handle and button. Press the button a few times until the blocked exitreveals itself. Try operating the handle.
Now we're getting somewhere. Offto the new exit, the outside door is locked but never mind, turn round.There is another handle here. The last one did the job so maybe this onewill help as well. Now press the button twice and you can get back to themain entrance. Click the button until the room is back where it started.You can now get to the. Insidethe dome is a small plaque with 5 symbols and a five lines in a star shape.And hanging from the ceiling is some sort of a with, guess how many pipes? The rotating room had five of everything.Maybe the number five has some significance on Riven?
Take note of the 5symbols. Go down the stairs and out of the dome. There is some sort of steampipe with a little lever and another plaque. Look around, maybe the pipeleads somewhere. And while you are doing this, (there are two big ones in front of you).Close the steam valve (always worth doing just in case). Carry on downthe path.
Up and to the left is a rotating dome - what's that all about?Look right just before the tunnel. Through the tunnel to the end and, yetanother steam pipe.
Turn the lever and look up. There is not much more youcan do here so head off back into the dome. Just before you leave the domelook across the gap, can you see the wheel and the doorway behind it? Theremust be some other way in. But for now go back to the rotating room andout the main entrance.Cross the bridge and head off down the tunnel but do not go too far.
Onthe left is a door. Go inside and check out all the equipment. The importantones are the viewers either side of the door and the lever. Off now to explorethe rest of the tunnel. At the bottom is a pillared room with a. Check out the animals (calledapparently) on either side of the sphere, is that an offering in front?If you cannot get out of the main door - you need to find the operatinglever. Outside is some sort of rail or suspension device.
But no train.The next bit is up to you, there are only two controls - enjoy the ride.VILLAGE ISLANDThere is so much to see and do on this island. It is a real treasure troveof games and gadgets. But first, before you head off up the tunnel, lookto your right. Get up real close and touch the.Take a good note of the symbol that appears and associated animal-like sound.Turn round and head off up the stairs, through the tunnel and outside tosome stairs leading up and down.Up the steps. Somebodyhas been doing a bit of forestry. There are a number of ways you can gobut I suggest you head for the gate. And draw a map!
Is that anon the upright? Take a look - and remember the sound. Through the gate anddown the path.Down in this twilight world you can see another rotating dome with somewalkways up in the trees. Just past the hollow tree are some steps leadingdown to the and another woodenball. At the path junction go right and down the stairs to the. On one of the round lamps is a button that opens the fishmouth.
Climb inside. On the right is a liver, pull it up and take a rideto the upper level.
Follow the path to the rotating dome and carry on roundto the right. Carry on and.too late, you have been spotted! Continue on to the observation tower andopen to door. Sit on the Wahrk throne and pull the left lever. At the toplook down for a spectacular view of the. Pull the right lever to close the floor of the 'Wahrk Trap'.Pull the left lever again and leave the observation tower. Go back pastthe rotating dome and take the left junction just before the elevator.
Atthe end squint through the sight glass - you will get to know these symbolsquite well. Click on the button on the top and keep clicking until the wheelstops. Note the golden symbol (repeated up the page a bit). The dome stopsand.
Take a look inside if you like.If you go back to the dome you and climb inside there is a set of and a Linking Book book hidden behind a window. You cantry setting the sliders and pressing the button but it is unlikely thatanything will happen. What you need is the number sequence.Go back to the elevator and go all the way to the bottom. There is anothertransporter station here but do not leave just yet (well you can if youwant to but you will have to come back eventually).

Take the elevator backup and exit through the Wahrk mouth. At the top of the stairs you meet awho runs away, follow herand take the right hand junction. Go up the stairs and Turn right and carry on down the path and into the crater.You can see people moving about but nobody seems to want to talk.
Lookingabout you can see all the buildings and structures you saw from the observationtower. Note especially the telescope in the middle of the lake.Head on off along the walkway.
On the platform is a ladder going down butthere is nothing at the bottom. Carry on along the walkwayand up the ladder. You can knock on theyou like - how many knocks for Riven? Carry on along the walkways. Aftersome climbing you should be on a platform with all sorts of things aroundyou. Have a good look around but make sure you pull the lever. This willsend the down.
There is nothingmuch more to do here so head off back to the steps where near the entranceto the island (where there was a choice of up or down).Go until you can see thesunning themselves on therock. If you are careful you can get close, try to remember what they soundlike - can you associate the sound with a rotating ball? Go down to thebeach and find a way to the rock on which the creatures were sunning themselves.Can you see the ball? It is on the right hand side of the rock. Take noteof the symbol, the sound you hear and the. Back to the path and head left through the tunnel. Eventuallyyou will come to a sort of sand pit with a ball in the middle.
Give it anudge and listen. Now turn the valve. Hmm, now you have a symbol, soundand a which match the insect yousaw. Carry on down the ladder and through the tunnel. Climb into the submarine.OK, in the submarine are three controls. Experiment a bit and you shouldbe able to work out which one does which.
It is really worth making a maphere as you will get lost very easily. When the submarine stops and youcannot see the rails in front of you it probably means you can get out.Unfortunately somebody has forgotten to get the ladders to all the exitsexcept for two: the place where you started and one other. If you are hopelesslylost, there is map.Climb the ladder into the Platform Control Room, you will have to workout which way to move the levers to extend the ladders, but will tell you if you have got it right.Back to the submarine now and off to the School. In the school have a goodlook around. The most important thing is the.
Using this you will learn the Riven numbering system. If the symbolsleave you baffled here is the solution:5 is the symbol for 1 rotated a quarter turn. 10 is the symbol for 2rotated a quarter turn, 15 is the symbol for 3 rotated a quarter turnand so on.The numbers in between are the sum of two symbols: 9 is 4 + 5, 11 is10 + 1 and so on.Still confused? Then.Now you can put a number to the symbols, sounds and animals you have seenand heard.Back once again to the submarine and go this time to the Wahrk Trap. Inthe centre is a handle which you need to pull. A sort of trapeze comes downthat on closer inspection is a set of manacles. If you put all the cluestogether you will realize that this is a sacrificial altar.
Shop heroes hero list. The unfortunatevictim would be locked into the manacles and somebody would open the floor.A Wahrk could enter the lagoon and 'crunch!' Sit on the metal bar and you will be whisked up to the top. At the topis a strange door, if you look inside you should see. Some stairs go down to the left and there a wheel type thingto the right.
Use the wheel to open the door and go inside.The jail is now empty and the only thing you can see is a grating in thefloor. Does it open and is there anything inside?
If all goes well a falsewall should open. Follow the tunnel - it gets very dark but keep on going.At the end is an opening looking out over the sea. There must be some wayto light things up a bit. On the left is a light bulb. Give it a tap.
Goback up the tunnel turning on all 6 lights. Now go back down the tunneland open the hidden door. Go down the tunnel and into the. There is a ring of stones in the center with an animal icon oneach - one of them is the same as the beetle symbol. All you need now arethe other animals.Leave the room and go back to the jail entrance.
Turn right, climb downthe stairs and drop the ladder to get to the lower level. Head back up tothe place where the trees have been cut down.The numbers, sounds and symbols discovered so far are:2 - beetlewings - beetle3 - two tone chirrup -?4 - groan - amphibians/sea creatures5 - groan -?A quick check of your will showthat there is one path you have not explored yet. At the end of this pathis a hopper.
Get inside and pull the lever for a cool.CRATER ISLANDYou have now arrived on the third Riven island. In front of you is a largelake with a number of pipes and a walkway leading to structure in the centre.To your right is aand on the crater rim are a number of pipes, platforms and buildings. Takea good look around. The bits you need to find are the lever in the middleof the lake, the controls for the round building and a ladder that leadsto a locked hatch.Since the hatch at the top of the ladder is locked, you need to find someother route to the rest of the island.Go out to the island in the middle of the lake and set the lever to thecentre position - this puts power to the round building. Now go to the roundbuilding. There are some burners underneath, the door is locked and theindicator shows red.
Go round to the side of the building and experimentwith the controls. You need to shut off the burner, empty the water andraise the floor.
Here is sequence:Ensure the left-hand lever is to the left.Turn the wheel so that the hose disconnects - the water disappears.The right-hand lever turns off the burners.Now move the left hand lever to the right and the pull the handle on thewall to raise the floor.If all has gone well, the door should open and you can climb down the ladder.Crawl along the tunnel (dark in here isn't it?) until you reach the end.Jump down and enjoy the view. There is only one way to go so until you reach the platform. Aha, now you can openthe hatch. Go through the doors and down the tunnel. At the end is somesort of a trap and a fan up above.Click on the trap to open the cover. On the right is a food pot.
Take oneof the pellets and place it in the trap. Pull the lever. Nothing happens- you need to power the mechanism. Remember how you got power to the roundbuilding? Off you go then. With power applied pull the lever and off goesthe trap.
Now it is time to look around. Go back up the tunnel and outside.If you look right you can see a walkway. To get to the walkway go back throughthe doors, turn round and close the door. There is a tunnel leading leftand right. Go down the left-hand tunnel first. At the bottom is anotherrotating dome.
If you go round the dome you can see a lens in the wall.How did you find the last tunnel? Close the door and go down the tunnel.If you look through the viewer you can see the dome. Click on the buttonuntil the dome stops, take note of the symbol.I wonder if there is anything in the trap? I caught a which sounds suspiciously like the noise made when I rotated thenumber 3 ball on the Village Island. And if you want to see another frogthen go back to the Village Island and look leading to the arrival point from Temple island.Where next?
Head down the long walkway to the right of the exit doors.Towards the end is a door on the right. Locked (what a surprise!). Backthe way you came, but look out for the lever on the left. If you operatethis lever something stops. Go back to the trap and look up. The fan hasstopped giving you a route into the laboratory.Have a really good look around. And note the number on the ball.
Read the journal. In it aresome clues and most importantly needed to unlock the rotating domes ( this sequence changesevery time you install the game).If you move the sliders on the dome panel and press the button, you canaccess the Linking Book. Unfortunately there is no power to the dome sothe book is not activated yet.Go back out the way you came in, turn right and head for the tunnel andwalk along the to the bridge.If you closed the steam valve (outside the golden dome), the lever on theright will lower it. Inside the dome once again you will find yourself ona new platform.Press the button on the outside wall and if you closed the steam valve (again)the bridge should rise.
Follow the path round to the back door of the rotatingroom. Do not go inside just yet, return to the dome and follow the platformuntil you come to a large wheel on the left. Turning the wheel extends theplatform.
Head on around the dome, down the stairs and outside, all theway to the rock tunnel. Remember what you saw on the right? The cover isgone and up you go.
Do I really need to tell you what to do next?This is not much more to do here so return to the laboratory. Press theblue button just inside and go out the other exit which will take you and the fourth Riven island.MAP ISLANDThis island is so full of clues that it will take you some time to findthen all. First off though, you need to go up.
Leave the transporter, gothrough the doorway and up the stairs. At the top is a. Follow the pathway between the rocks.
Look down occasionallyand note the tunnel below., press the button and go up. In front of you is a platformwith a panel at the end. Recognize the shapes? They are the similar to thoseyou saw on the plaque in the golden dome and represent the 5 Riven islands.and you will see the shapesrepeated. Press one of the shapes - and watch. Turn round now and head back,through the elevator and into a new lake. There is a path going left andright and a building in front.
Explore the paths and it is. Note the dome symbol. Back to the building, go insideand. This is the keyto the positions of the rotating domes.
You will need to play with controlsa bit but should be able to find the positions of each dome - remember though,one of the domes is underground so you are looking for a hole. Note thegrid reference of each dome, without these you cannot rescue Catherine.With the shape of each island and position of the domes noted, head backdown to the transporter station. Turn the transporter round and go out theother door.
At the end of the path is a lever, which you need to pull togo further. Out of the depths comes a,get inside and press the button. Follow the path and - somebody takes frightand runs away.
You can try to follow them but it is, they have taken the other transporter. Back to the path, up thestairs and through the doorway., sit down and press the button. Now facing the window grab theleft hand handle. A viewer appears with two buttons.
Pressing the left-handbutton shows you Catherine. The right-hand button shows you something, butwhat? Click on the protrusions round the viewer. Eventually all will becomeclear and a symbol appears.
Remember what you read in Gehn's book?To discover the identity of the last creature and more clues pull downthe other viewer. You should be able to recognize some of the symbols onthe buttons: they relate to the rotating domes. Press each in turn and notewhat you see.One of the buttons attracts awhich growls at you. Aha, now you have the missing animal. Call it backa few times and it gets annoyed and head butts the window!
You can alsosee a on the VillageIslandYou need to relate symbols to colours to islands to the position of thedomes. This takes a lot of patience, but remember what Gehn wrote in hisjournal. There will still be some gaps in the solution but you should havemost of the answers.You are just about done here so press the button and head back to the Transporternear where you saw the stranger.
Leave the Map Island.VILLAGE ISLANDYou arrive at the tree elevator. Grab the handle and pull it to the centreposition. Up goes the lift. Pull the lever on the left and leave throughthe Wahrk.You now need to go back to the Stone Room. I will wait here until you getthere.
You need to press the stones in the correct sequence (1 to 5) usingthe clues you have discovered.Fish, Beetle, Tree Frog, Amphibian, WahrkNow enter the in front ofyou.REBEL BASE - MOIETY AGEIn front of you is the, ifonly there was a way to get there. Turn round and look around but thereis nowhere to go.
Maybe there is clue in the Linking Book? Watch out, D'ni!When you finally awake you are in jail again. There is nothing to do exceptcheck the door.
Through the you can see and hear the rebels. Go back into the jail and youwill soon receive a. She leavesyou Catherine's journal (which you should read) and the Prison Book, stolenwhen you first arrived. Is the door open now? Nope, back into the room again.Your visitor returns, this time leaving you a Linking Book with one of theportable power crystals that Gehn wrote about in his journal.
It is timeto return to Riven.Note: I found this the most frustrating of all the Riven locations,so much to explore and no way to get there - there may be more but I haveonly seen 4 people moving about.Leave the Stone Room and head back to the jail. The final prize is withinreach. You need to return once more to the Main Dome Island.MAIN DOME ISLANDGo to the main entrance of the rotating room and make sure the exit tothe golden dome is open. Enter the golden dome and turn round. On the rightis a lever which raises the walkway.
If it doesn't rise you need to go backto the golden dome and close the steam valve in the cave on the right. Returnto the rotating room through the back door and realign the room so you canget to the raised walkway.Up the walkway and into the.In front of you is some sort of a press and on the right is a control unit.The handle needs to be in the up position.Go to the press and look down. You should by now be ableto recognize the Riven map.
On the right are a set of coloured marbles whichneed to be set in place. Remember the map room with the dome locations?Remember the symbols and colours for each of the islands?
If not you needto explore the islands again. Even with all the information in place, youcan only be certain of 5 locations and 3 colours (orange, green and red).If you look at the fire marbles you will see six colours.
You saw 5 of themin the Map Island observation room. The sixth was broken but you can inferthat it should have been purple and associated with the Crater Island. Thisonly leave you with a choice of Blue or Yellow for the smallest island.The only way to find out is by trial and error. With 5 marbles in place,close the press by pulling the handle down and press the white button. Ifyou have solved the puzzle you should hear the system powering up the LinkingBooks and see the marbles ending back on the right. If not the marbles staywhere they are and you need to try again.If you are really stuck here is the.It is now time to leave the Riven Islands.
Go to any of the rotating domes,enter the code to reveal theand dive inside.THE FIFTH AGEWhat a surprise. Another cage.
Turn round and press the button on the bars.will turn up and bore you with along explanation. Eventually he will offer you the linking book as the onlyway to escape - remember what Atrus wrote about a Prison Book?
You can leave,come back, even find Catherine but eventually you will have to enter thebook.Gehn tries to follow you but becomes trapped himself. Have a good lookaround. Pull theand cage opens. At the bottom of the ladder is Gehn's bedroom. On the bedsidecabinet is a. Click on it and memorizethe sounds it makes (click, tings and buzzes). Note: the sounds changeevery time to install the game.Back up the ladder and into the centre of the room.
There are 5 LinkingBooks - one for each island of Riven. There is only one island you havenot yet visited. Go there now (hint: try the smallest island). If thereis no power to the books operate the lever on the the - a red light should come on (I thought this was a furnace firsttime round).CATHERINEand enter the building.In front of you is a set of.Press the little buttons to hear the sounds.
Reset the machine using thelever and duplicate the sequence you heard in Gehn's bedroom. Get it rightand the cage rotates taking you to.Escape together and follow her back to the Main Dome island. Go to the.Enter the number sequence from Catherine's journal to open the hatch. Thenumbers relate to the order you press the buttons, not the number of timesyou have to press each button.Now look closely at the left hand support, there is a clue in the Journal.Knock the stop out of the way. Press the button on the right of the telescopeto make the telescope go down as far as possible.
Well I will notspoil the surprise. THE ENDIf you have found this walkthrough useful, discoveredan error or have a suggestion then let me know:.